Dogworld Wiki

Welcome to the official wiki for the game Dogworld; a video game made by Lateralis

Directory
 AREAS 

 BOSSES 

 ENEMIES 

 WEAPONS 

Fundamentals of Play
'''This game features multiple motion mechanics that are essential to play. If you are having difficulty playing you may need to check here to learn how to execute some of the games most fundamental features.'''

Slide
From the onset of the game the player has the ability to " Slide, " sliding as an ability is multi functional.al


 * 1) It allows the player to rapidly dash forward building speed, jumping during the slide will allow the player to launch further horizontally to make longer jumps.
 * 2) * This should be apparent from early on. It is a requisite in the games second room in the approach to slide jump a gap to reach a button that allows the player to progress.
 * 3) It gives the player invincibility frames for the duration of the slide (for as long as you can see the trail stretching out behind boy).
 * 4) * Commonly known as I-frames, invincibility frames are the number of animated frames where the player does not take damage.



Shotgun Jump
After returning from the cliffside the player receives a new weapon, the shotgun. Firing the shotgun while aiming downward will send you higher in the air, this is an ability referred to as the " Shotgun Jump ." There are some gaps that can't be cleared without it, and it will allow you to reach higher up spaces.

Mini-Games

 * Claw Grab
 * Piano

Cassettes

 * Uelenburg Logs
 * Wakana Logs