Bosses

Return to Home '''Bosses in Dogworld are not a far departure from that of the modern videogame boss. Taking considerable inspiration from Dark Souls phase based combat, and Megamans boss rooms. Where they do differ greatly is how the player interacts with the bosses. In Dogworld there is no reusable healing item that the character has. Instead boy relies on healing crates to drop from enemies to retain his six HP. That means once you enter a boss arena you can at most take six hits before failing. This introduces the games third fundamental skill.'''

Projectile Pumping
aka Missile Milking. Almost all bosses have a missile or projectile attack. If the player can shoot the projectiles it has a % chance to drop a healing crate. If the projectile hits the player or any surface it will have a 0% chance of dropping a healing crate. Other than sliding this is the only survivability option available during boss fights.

Boss List

 * Slimedog Matriarch
 * Alpha, King of the Hounds
 * Hercules, First Encounter
 * Wyrm
 * Hercules, Second Encounter
 * Omega, Queen of the Hounds
 * Slimedog Patriarch
 * Hercules, Final Encounter
 * Malacostrapod
 * Hunter v1
 * Theta, Prince of the hounds
 * Hunter v2
 * Nomad & Vagabond
 * D.A.T.I.